showing 1 - 50 of 56 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Mindshadow | Activision (Interplay) | 1985 | labelimageminimize | |
Transylvania | Polarware | 1985 | labelimageminimize | |
GATO | Spectrum Holobyte (Digital Illusions) | 1986 | labelimageminimize | |
Peggammon | Artworx Software | 1986 | labelimageminimize | |
Perfect Match | Microdeal;Michtron | 1986 | labelimageminimize | |
Pirates of the Barbary Coast | Starsoft Development Laboratories;Cascade Games (Starsoft Development Laboratories) | 1986 | labelimageminimize | |
TechMate Chess | Michtron;Microdeal (Szabo Software) | 1986 | labelimageminimize | |
Xchess | X-Fun | 1986 | labelimageminimize | |
Mindwheel | Brøderbund (Synapse Software) | 1986 | labelimageminimize | |
Laser Strike | Compute | 1986 | labelminimizeminimize | |
Crack'ed | Atari | 1987 | labelimageminimize | |
Crash Garrett | ERE Informatique;Infogrames;Interceptor Software (Metal Hurlant) | 1987 | labelimageminimize | |
ST Pool | Shelbourne Software;Diamond (Shelbourne Software) | 1987 | labelimageminimize | |
The Wonders of The Animal Kingdom | Unicorn Software Company | 1987 | labelminimizeminimize | |
Alternate Reality: The City | Datasoft (IntelliCreations) | 1988 | labelimageminimize | |
Gunship | MicroProse | 1988 | ST version is probably not 1986, as it can be seen on many sources. This date can be seen on instruction manual, but this one included instructions for all versions of the game, and 1987 can be seen on title screen. It seems that the C64 original version was released in 1986 and the Atari ST port in 1988. "The Games Machine" magazine, which reviewed the game in April 1988, wrote: [quote]GUNSHIP on the ST is a product long overdue. Since it Commodore 64 debut there have been rumours as to just how good the ST version could be. Totally rewritten to take advantage of the 16-bil machine's capabilities, and power, Gunship has finally arrived, an the result is what ST owners have been waiting for.[...] 1988 looks set to be MicroProse's finest hour.[/quote] So I think we could assume that the ST version was released in 1988, not 1986.*** [1]*** [22]*** [52] | labelimageminimize |
Kaiser | CCD | 1988 | labelimageminimize | |
Lords of Conquest | Electronic Arts (Thalean Software) | 1988 | labelimageminimize | |
Seven Little Horror's | Motelsoft | 1988 | labelminimizeminimize | |
Veteran | Software Horizons (Paradox) | 1988 | labelimageminimize | |
Battle Chess | Interplay | 1989 | labelimageminimize | |
Conflict: Europe | PSS;Mirror Image (The Development Company) | 1989 | labelimageminimize | |
Crossbow: The Legend of William Tell | Screen 7 (Intelligent Design) | 1989 | labelimageminimize | |
Hustler | Go-Dax Hi-Tek Entertainment (Bubble Bus) | 1989 | labelimageminimize | |
Indiana Jones and the Last Crusade: The Graphic Adventure | Lucasfilm Games;U.S. Gold (Lucasfilm Games) | 1989 | Europe, 1938. The Lost Ark was just a warm-up! Now Adolf Hitler is after the most powerful talisman of all - the Holy Grail. A few brave men stand in his way. Fortunately, one of them is Indiana Jones. And this time, he has his dad with him. The bad guys are in your face all the way - Nazis, mercenaries, traitors and spies. Not to mention everything the Luftwaffe can throw at you. Can you handle the heat? If you can, you just might earn a higher I.Q. (Indy Quotient) than the man with the whip and the hat.*** [17]*** [1]*** [52] | labelimagesubject |
Mindbender | Gremlin Graphics (Magic Circle Software) | 1989 | labelimageminimize | |
War in Middle Earth | Melbourne House;Virgin Games (Synergistic Software) | 1989 | labelimageminimize | |
West Phaser | Loriciel | 1989 | Steve McQueen, released in 1991, is identical to Westphaser but plays with a mouse instead of a light gun. | labelimageminimize |
Crystals of Arborea | Silmarils | 1990 | labelimageminimize | |
Découvre les Pays du Monde | Esat Software | 1990 | labelimageminimize | |
Dragons Breath | Palace Software (Outlaw Productions) | 1990 | labelimageminimize | |
Frontline | CCS | 1990 | labelimageminimize | |
Gold of the Americas: The Conquest of the New World | SSG | 1990 | labelimageminimize | |
Magic Lines | Thalion (SoftTouch;Tale Software) | 1990 | labelimageminimize | |
Raiders | 16 32 Diffusion;Lankhor | 1990 | labelimageminimize | |
Swap | Microïds;Palace Software (Microïds) | 1990 | labelimageminimize | |
The Light Corridor | Infogrames | 1990 | Equipped with a translucent racket, dive into the heart of the "Light Corridor" and guide a metallic sphere. Dodge the walls, evade the traps, collect bonuses and win the challeneges in order to reach the ultimate source of Light at the end of the Corridor. The challenges await you after every fourth stages; it's up to you to discover their secret! | labelimagesubject |
The Mystic Well | Jingware | 1990 | Game info given by the author himself. | labelimageminimize |
UMS II: Nations at War | MicroPlay Software;Rainbird (Intergalactic Development) | 1990 | [75]*** [49]*** [101]***[b]Addons:[/b] - UMS II: Nations at War - Planet Editor (1992)*** [52]*** [37] | labelimageminimize |
Wild Life | New Deal Productions | 1990 | labelimageminimize | |
'Nam 1965-1975 | Domark (The Kremlin) | 1991 | [101]*** [107]*** [62]***VIETNAM: The longest and most controversial conflict in the US history. A war fought as much in the corridors of power of the White House as in the steaming jungles of South East Asia. Now you can use your political and military skills to change the course of the war and rewrite history. As President of the United States you must balance military commitment against public opinion back home. Will you be a hawk or a dove? This emotive war simulation has two main objectives: to prevent South Vietnam falling to Communist power, while at the same time walking the political tightrope to remain President of the United States. As invading Viet Cong guerillas fight to topple the South Vietnamese Government, you must air-mobilise units, set ambushes, even pull in your forces to protect Saigon - just some of the decisions you must take as commander-in-chief. Re-enact three of the war's major battles - the hard fought campaigns at Tet, Khe Sanh and the 1975 Offensive. In each incident the terrain dictates the mobility of your units and the outcome varies according to the constantly changing conditions. 'Nam is an extremely accurate strategic model of the Vietnam war and combines historical detail with playability to produce a highly entertaining simulation.*** [17]*** [22]*** [52] | labelimagesubject |
Afrika Korps | Impressions | 1991 | labelimageminimize | |
Stable Masters | ESP Software | 1991 | labelminimizeminimize | |
Stable Masters | ESP Software | 1991 | labelminimizeminimize | |
Utopia: The Creation of a Nation | Gremlin Graphics;GBH Gold (Celestial Software) | 1991 | Directly from the game-box: Can you create Utopia? Now's your chance to find out. Leading a colonising party to a barren planet you aim to create the perfect society, where everyone has a quality of life rating of 100%. Do you spend your money on weapons or social research? Build hospitals or tank factories? The myriad of decisions to be made are yours, and the fact that there are over ten different alien races all bursting for the opportunity to wipe out the colony should speed up the decision making process. An icon driven game with the main playing area presented in isometric 3-D, Utopia breaks new ground in computer entertainment. | labelimageminimize |
Air Bucks | Impressions | 1992 | labelimageminimize | |
Amberstar | Thalion | 1992 | A thousand years ago, a young Black Magician named Tar valiantly fought the demon lord Thornahuun, who was revealed to be his own father. However, Thornahuun managed to possess his son's soul and corrupt it. Tar declared himself Lord Tarbos and brought terror to the land of Lyramion, before being locked away in a secure prison on the world's red moon. Now, a sorcerer named Marmion is trying to release him, with the intention of spreading horror through the land. A lone adventurer from the town of Twinlake must gather thirteen pieces of a powerful artifact known as Amberstar to prevent that from happening. Amberstar is a role-playing game which uses a top-down view for overworld travel and most indoor locations, and switches to a first-person pseudo-3D perspective when exploring cities and dungeons. Initially the player creates a single protagonist with randomly assigned attributes and no class designation. During the course of the game, additional characters (up to six active party members) can be found in different cities and other locations and recruited. Some of these characters already belong to established classes and come with their own abilities. Guilds of various classes (fighter, paladin, ranger, mage, monk, and thief) can be visited, where the protagonist and his class-less companions (if any) can be promoted. Choice of classes affects attributes, character growth, imposes equipment restrictions, etc. When leveling up, characters can train in specific locations, increasing attributes of the player's choice.*** [101]*** [52] | labelimagesubject |
Noddy's Playtime | Jumping Bean | 1992 | labelminimizeminimize | |
Rampart | Domark (The Kremlin) | 1992 | labelminimizeminimize | |
The Short Grey | Accrosoft | 1992 | labelimageminimize |